Apologies for the long gap between my last post and this one.
Here is the source code of my play with Core Motion on iPad
It simply moves a SKSpriteNode based on how the iPad is tilted. Always moving towards the end that is facing down, as per the user's movement of the iPad.
https://github.com/swtsvn/CJAW/tree/Networking/NW/Vib1
Make Sure. . the orientation setup is setup so that only "Portrait" or any one of the options is chosen, so that the sprite node moves as expected with the application screen fixed to a certain orientation.
Kindly consider this as Part1. I am planning to play more with Motion. See you soon.
Here is the source code of my play with Core Motion on iPad
It simply moves a SKSpriteNode based on how the iPad is tilted. Always moving towards the end that is facing down, as per the user's movement of the iPad.
https://github.com/swtsvn/CJAW/tree/Networking/NW/Vib1
Make Sure. . the orientation setup is setup so that only "Portrait" or any one of the options is chosen, so that the sprite node moves as expected with the application screen fixed to a certain orientation.
Kindly consider this as Part1. I am planning to play more with Motion. See you soon.